Extensions

Version: Swift 5.6 Source: swift-book: Extensions Digest Date: February 23, 2022

Extensions add new functionality to an existing class, structure, enumeration, or protocol type. This includes the ability to extend types for which you don’t have access to the original source code (known as retroactive modeling). Extensions are similar to categories in Objective-C. (Unlike Objective-C categories, Swift extensions don’t have names.)

Extensions in Swift can:

  • Add computed instance properties and computed type properties

  • Define instance methods and type methods

  • Provide new initializers

  • Define subscripts

  • Define and use new nested types

  • Make an existing type conform to a protocol

In Swift, you can even extend a protocol to provide implementations of its requirements or add additional functionality that conforming types can take advantage of. For more details, see Protocol Extensions.

NOTE: Extensions can add new functionality to a type, but they can’t override existing functionality.

Extension Syntax

Declare extensions with the extension keyword:

extension SomeType {
    // new functionality to add to SomeType goes here
}

An extension can extend an existing type to make it adopt one or more protocols. To add protocol conformance, you write the protocol names the same way as you write them for a class or structure:

extension SomeType: SomeProtocol, AnotherProtocol {
    // implementation of protocol requirements goes here
}

Computed Properties

Extensions can add computed instance properties and computed type properties to existing types. This example adds five computed instance properties to Swift’s built-in Double type, to provide basic support for working with distance units:

extension Double {
    var km: Double { return self * 1_000.0 }
    var m: Double { return self }
    var cm: Double { return self / 100.0 }
    var mm: Double { return self / 1_000.0 }
    var ft: Double { return self / 3.28084 }
}
let oneInch = 25.4.mm
print("One inch is \(oneInch) meters")
// Prints "One inch is 0.0254 meters"
let threeFeet = 3.ft
print("Three feet is \(threeFeet) meters")
// Prints "Three feet is 0.914399970739201 meters"

Although they’re implemented as computed properties, the names of these properties can be appended to a floating-point literal value with dot syntax, as a way to use that literal value to perform distance conversions.

These properties are read-only computed properties, and so they’re expressed without the get keyword, for brevity. Their return value is of type Double, and can be used within mathematical calculations wherever a Double is accepted:

let aMarathon = 42.km + 195.m
print("A marathon is \(aMarathon) meters long")
// Prints "A marathon is 42195.0 meters long"

NOTE: Extensions can add new computed properties, but they can’t add stored properties, or add property observers to existing properties.

Initializers

Extensions can add new initializers to existing types. This enables you to extend other types to accept your own custom types as initializer parameters, or to provide additional initialization options that were not included as part of the type’s original implementation.

Extensions can add new convenience initializers to a class, but they can’t add new designated initializers or deinitializers to a class. Designated initializers and deinitializers must always be provided by the original class implementation.

If you use an extension to add an initializer to a value type that provides default values for all of its stored properties and doesn’t define any custom initializers, you can call the default initializer and memberwise initializer for that value type from within your extension’s initializer.

If you use an extension to add an initializer to a structure that was declared in another module, the new initializer can’t access self until it calls an initializer from the defining module.

The example below defines a custom Rect structure to represent a geometric rectangle. The example also defines two supporting structures called Size and Point, both of which provide default values of 0.0 for all of their properties:

struct Size {
    var width = 0.0, height = 0.0
}
struct Point {
    var x = 0.0, y = 0.0
}
struct Rect {
    var origin = Point()
    var size = Size()
}

Because the Rect structure provides default values for all of its properties, it receives a default initializer and a memberwise initializer automatically, as described in Default Initializers. These initializers can be used to create new Rect instances:

let defaultRect = Rect()
let memberwiseRect = Rect(origin: Point(x: 2.0, y: 2.0),
   size: Size(width: 5.0, height: 5.0))

You can extend the Rect structure to provide an additional initializer that takes a specific center point and size:

extension Rect {
    init(center: Point, size: Size) {
        let originX = center.x - (size.width / 2)
        let originY = center.y - (size.height / 2)
        self.init(origin: Point(x: originX, y: originY), size: size)
    }
}

let centerRect = Rect(center: Point(x: 4.0, y: 4.0),
                      size: Size(width: 3.0, height: 3.0))
// centerRect's origin is (2.5, 2.5) and its size is (3.0, 3.0)

Methods

Extensions can add new instance methods and type methods to existing types. The following example adds a new instance method called repetitions to the Int type:

extension Int {
    func repetitions(task: () -> Void) {
        for _ in 0..<self {
            task()
        }
    }
}

The repetitions(task:) method takes a single argument of type () -> Void, which indicates a function that has no parameters and doesn’t return a value.

After defining this extension, you can call the repetitions(task:) method on any integer to perform a task that many number of times:

3.repetitions {
    print("Hello!")
}
// Hello!
// Hello!
// Hello!

Mutating Instance Methods

Instance methods added with an extension can also modify (or mutate) the instance itself. Structure and enumeration methods that modify self or its properties must mark the instance method as mutating, just like mutating methods from an original implementation.

The example below adds a new mutating method called square to Swift’s Int type, which squares the original value:

extension Int {
    mutating func square() {
        self = self * self
    }
}
var someInt = 3
someInt.square()
// someInt is now 9

Subscripts

Extensions can add new subscripts to an existing type. This example adds an integer subscript to Swift’s built-in Int type. This subscript [n] returns the decimal digit n places in from the right of the number:

  • 123456789[0] returns 9

  • 123456789[1] returns 8

…and so on:

extension Int {
    subscript(digitIndex: Int) -> Int {
        var decimalBase = 1
        for _ in 0..<digitIndex {
            decimalBase *= 10
        }
        return (self / decimalBase) % 10
    }
}
746381295[0]
// returns 5
746381295[1]
// returns 9
746381295[2]
// returns 2
746381295[8]
// returns 7

If the Int value doesn’t have enough digits for the requested index, the subscript implementation returns 0, as if the number had been padded with zeros to the left:

746381295[9]
// returns 0, as if you had requested:
0746381295[9]

Nested Types

Extensions can add new nested types to existing classes, structures, and enumerations:

extension Int {
    enum Kind {
        case negative, zero, positive
    }
    var kind: Kind {
        switch self {
        case 0:
            return .zero
        case let x where x > 0:
            return .positive
        default:
            return .negative
        }
    }
}

This example adds a new nested enumeration to Int. This enumeration, called Kind, expresses the kind of number that a particular integer represents. Specifically, it expresses whether the number is negative, zero, or positive.

This example also adds a new computed instance property to Int, called kind, which returns the appropriate Kind enumeration case for that integer.

The nested enumeration can now be used with any Int value:

func printIntegerKinds(_ numbers: [Int]) {
    for number in numbers {
        switch number.kind {
        case .negative:
            print("- ", terminator: "")
        case .zero:
            print("0 ", terminator: "")
        case .positive:
            print("+ ", terminator: "")
        }
    }
    print("")
}
printIntegerKinds([3, 19, -27, 0, -6, 0, 7])
// Prints "+ + - 0 - 0 + "

NOTE: number.kind is already known to be of type Int.Kind. Because of this, all of the Int.Kind case values can be written in shorthand form inside the switch statement, such as .negative rather than Int.Kind.negative.

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